Comments: I love the effort that went into figuring out what ingredients come from what part of the world, along with good design of the clothing, buildings, faces and skin colors to accurately represent the world community. Also goes for music - each represented its locale.
I also love that it gives the opportunity to learn organizational skills (it's much easier if you make a list of ingredients and then each new port you go to, update your list to show what place has which items). It also lets you practice budgetting.
I love the secret ports and the lab! I LOVE food experiments.
I notice a lot of people complain about money. Except for the 1st 1-2 hours, I never had to worry much about money. I was pretty rich and could buy anything, but I had a plan for how much I was making at a time and tried to buy along those lines. You work with math a lot- great game for kids for such a variety of fun ways to learn.
I loved all the recipe ideas, and I will surely be trying some combos in my kitchen, in cookie form.
I hated that I accidentally overspent at a secret port, leaving me not enough to travel out. And my game was over. :( There was no way to undo the action or get a loan.
I wish there was a log of all the conversation during the quests. My fingers are fast and sometimes I clicked past things on accident. I enjoy plot so that was disappointing.
I also found it very tedious to have to make all the chocolates. I would like the option to randomize (like a gamble), even if it gave me a low number of output. Then I could try for better, or leave it as is.
Once you win (takes about 15-17 hours with breaks for meals), the casual game is completely boring. I wish there was an interesting challenge or goal for casual mode.
There were minor differences from the first game that made Choco 2 more efficient and easier to track your stuff and click back and forth.
All in all, I loved this game and despite the few annoyances, I definitely recommend it.