Comments: Boggle and BoggleMaster are elegantly simple word games that continue to stimulate and challenge you for the long haul. I have easily logged an hour per day for a year without ever getting tired of the game. Other word games either move too slowly or have too much flashiness for their own good.
As you progress in the games, you are scored, which determines the skill level of the opponent you will be playing. This is exciting because you are challenged by a similarly skilled opponent whether you are a fourth grader or a forty-year-old. My children play in the 1400 point levels and I play in the 2000+ point ranges. Fun and educational for all ages! I love how you can easily see which words both you and your opponent got the same or differently, as well as see the words that neither one of us discovered. Exquisitely educational!
This version of Boggle doesn't penalize you for wrong guesses, an excellent feature for getting kids to make educated guesses. (I had a CD-rom version that would make you click an error message with every wrong submission, which was time-consuming and annoying.)
The only faults in the game are hardly significant, and I can only think of three. 1) It would be nice to be able to communicate with the other players, but you can tell they're humans on real-time game play. 2) The commentary can get redundant, but happily there's an option to mute. 3) In the highest levels of play (2100+), it’s evident that you’re not always playing a human, due to the fact that the opponent is submitting words not only alphabetically, but by highest to lowest point values. This is probably a necessary artifact in that skill level. On the plus side though, your score is hardly (or not at all impacted) if you get smacked down by someone of an exceedingly higher level than you.
If I were the game’s creator, I would create a version with a five-letter minimum, add player interaction, and add "opponent choice," so you could challenge a friend.