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Shopmania

Genre: Arcade

System Requirements
  • Windows 98/ME/2000/XP
  • 500MHz processor
  • 128 MB RAM

File Size: 14.9 Megs

Average Rating: (2,260 ratings)

4 stars

Game Features:

  • Speedy strategy and peppy puzzle inlay gameplay
  • Push more product with retail power-ups
  • Cater to bratty tots, impatient seniors, and more
  • Get promoted through fashion, toys, housewares, and more

Game Description:

In SHOPMANIA, the customers keep on coming!…

In SHOPMANIA, the customers keep on coming!

Welcome to your first day of work at the world's largest department megastore -- $pendmoore. You are Lewis, a retail clerk trying desperately to earn money to buy medicine for his sick hamster Gerry.

The $pendmoore motto is "WE do the thinking -- so YOU don't have to!" As every $pendmoore shopper comes into the store, it is your job to stuff their carts as full as possible before sending them out the door.

SHOPMANIA combines puzzle action with a heaping dose of frantic strategy. Manage the flow of customers as you fill up cart after cart, upgrading your department floor with retail goodies that make your job easier.

Can you keep up with the shoppers and make enough cash to finish the shift? Will your browbeating boss Mr. Willy give you a break? Will you ever save enough money to cure your sick hamster? Play SHOPMANIA and find out!

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Ratings and Reviews

Average Rating: (2,260 ratings)4 stars

» Read all Shopmania Reviews (284)

My Rating: (not yet rated)

» Write a Review

3 stars Clever Take On Inlay Games

June 6, 2006

By clamboyz - Read all of clamboyz's reviews (5)

Pros: Art, Audio, Consumerist "Message"

Cons: After 20 minutes, felt like I saw the whole game...

Comments: Have to say that the game looks and sounds good - if you dig the cartoon-like interpretation. And while the gameplay is somewhat interesting, I honestly prefer the "Inlay&qu…

Comments: Have to say that the game looks and sounds good - if you dig the cartoon-like interpretation. And while the gameplay is somewhat interesting, I honestly prefer the "Inlay" games - or even King Kong Skull Island - more. The irony here is that the game takes jabs at consumerist culture (a positive thing), but feels like another commidity to be pushed. Are the game makers insulting me, poking fun at me, or poking fun at the system that they are hoping to make a lot of money off of? The fact that a casual game proposes these questions speaks to the loving care that went into crafting it - but it's not enough. A noble effort to be sure, but not one I'll put in my shopping cart. Also...a strangely uninvolving as a gameplay experience. 20 minutes was definitely enough for me.

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104 of 149 people found this review helpful.
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